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🔊 Playing sounds

Playing a sound while showing an animation could be that extra point your animation is missing. You can add sounds using the /animation sound add command.


You can play multiple sounds at once, but as of version 1.16 is limited to 8 sounds playing at once.

A sound is composed of the next values:

  • Key: it is the sound identifier, composed of a namespace and its value. The default namespace is minecraft and the sound name format is namespace:value, but if you use a default minecraft sound or the minecraft namespace, you don't need to include it.
  • Source: it tells the client what type of sound is being played. For example, if you send a BLOCK sound, and the player has the blocks sounds disable, won't hear the sound.
  • Pitch: a number from 0 to 2 determining the pitch the sound will be played at.


Remember that the frame list and the sound list start at index 0, so, the first frame corresponds to index 0, and the second, to index 1.

⚙ Adding to the animation

We are going to add the levelup sound to the last frame of our tutorial animation. We will add it with the PLAYER as the source with a pitch of 2.0.

Sound example

  • Command: /animation sound add test 2 entity.player.levelup PLAYER 2.0

(As of we are using a minecraft default sound we don't need to include the sound namespace, but we could use minecraft:entity.player.levelup too)

💫 Result

After all commands added, our config should looks like this.

    name: test
    fps: 1.0
    use-minimessage: true
      - <gold>Welcome user!
      - Thanks for using
      - <gradient:#0EECFF:#008AE0>HyrexAnimations</gradient> :D
      - namespace: minecraft
        value: entity.player.levelup
        source: PLAYER
        pitch: 2.0
        - '[PLAYER] me Hello :D!'
        - '[CONSOLE] eco give %player% 10000'
        - '[MESSAGE] <reset>Now you are the <gold><bold>richest<reset> user in the server'

And in-game looks like this:

🗑️ Deleting sounds

As with 🗑️ Deleting commands, you can delete a whole frame sounds, or only a sound of a specific frame. Use the /animation sound remove command to do it, giving the animation, frame, and index if you want to delete a concrete sound.